Tr_walkway_rc2 Download

Hey I am steamcommunity com/id/KGQ I am here to give you my sf map archive. I have a already made archive of 400 SF maps, you have 4. I will soon release a new one with 600 maps.

08-30-10, 10:30 AM
This version has more options, a room for you to build engineer deployables and test against, more bot options, easier to use map controls for the launch pad, etc and a movable platform for you to position to make situational setups easy. You can now setup a reasonable simulation of G-Pit C defense, or spire defense, or G-Pit B roof airshots.
Most excellent.
Download here (http://www.reddit.com/r/tf2/comments/ahfi8/tr_walkway_rc2_out/)
Here's the changelog
- Added sentry room
- Added texture to all buttons
- Added trajectory selection to the launch-pad
- Added function to make bot crouch permanently or randomly
- Added option to spawn different ammount of bots (16, 14, 12, 10, 8, 5, 3, 1 or 0)
- Added option for servers to choose the maximum ammounts of bots and lock it
- Added tr_help command to get a list of all avaiable commands
- Added retractable platform
- Added window to the first part of the walkway and modified the skybox
- Added fade distance to lots of props on the main room
- Added 'small step' option to the hill elevation
- Added option to spawn individual classes for bots
- Added position selection for the deploy system
- Added a 100 HP regeneration per second when resupply is enabled
- Added ammo and health boxes in the top level of the building
- Added a random option to 'Strafe movement' for the bots
- Added counters to count how many bots were deployed and killed by the player
- Added option to spawn bots directly on the launch-pad
- Added option to choose the deploy position of the bots
- Added a new option to damage bots by 75 damage instead of 124
- Added 2 new easter eggs
- Now hoovy and one of the new easter eggs reacts after the player kills a certain ammount of bots
- Made all metters buttons in addition to the old plus-minus buttons
- Added 'panic mode'
- Added reset button
- Added attack options to make bots fire slowly and another to make them fire randomly
- Added crouch to dodge options
- Added new texture for the teleport buttons
- Increased 'Aim down' angle for making airblast jump practice easier
- Changed how the lifts work. The lift to the roof will now stay at the ramp's height and wont
move until a player is on it. If someone goes to the lower floor, the lift will go there and wait
for the player. The building lift will only go out when someone is on it.
- Increased minimum distance to show the help text of the buttons
- Headshot correction change: If you spawn a different bots wave after spawning 'Bots
for headshot training', the bots will aim forward again
- Removed yellow button aka custom button. Nobody used it as far as we know and it confused people
- Removed option to turn off 'throw bots to the wall'
- Made the random deploy system slightly more random
- Made the first easter egg easier and more intuitive to get
- Changed the position of all cfgs, now they are packed inside the bsp
- The map doesn't load a map.cfg anymore
- Added two new cfgs to the map. 'help' for the tr_help command and 'cvars' for tr_loadcvars command
- Textured lots of hidden, but rendered, brush faces to nodraw
- Replaced the brush buttons with props
- Fixed tr_teleport for clients joining a server
- Fixed launch-pad power selection not working properly
- Fixed a case in the launch-pad with random power where the bots would do a small hop
- Fixed stutter on the ramp
- Fixed explosives don't working properly on the ramp (it was a bug introduced by valve with the
changes to the explosion radius, fixed by them in an update. This bug is not present in _rc anymore)
- Fixed rare case where sv_cheats disabled itself. Now its very hard to disable it, this is to
protect the player's stats (sv_cheats will be enabled every time a player respawns)
- Fixed door on the start of the walkway blocking the control room
- Fixed rare bug where the random deploy system broke itself
- Removed collision from some props without vphysics model
- Major mechanics changes in the deploy, spawn, hill system and all toggle options in the map

Introduction

Hi!These are my TF2 configs for all classes.I'll try to comment on what every line does, if there are any questions, just ask.Feel free to edit the configs to your own liking!

General information on scripting

From the Official Team Fortress Wiki https://wiki.teamfortress.com/wiki/Scripting

Scripting is the use of configuration files (.cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). Uses of scripting vary from simply binding a key to a command to self-referential loops and nested aliases that redefine one another. Any functionality that can be created with scripting can also be accomplished without it, but scripting allows these functionalities to be used in the heat of battle.

List of default keys

How

This is a list of default keys for the PC version of Team Fortress 2.https://wiki.teamfortress.com/wiki/List_of_default_keys

Installation

You can download this GitHub repository as a .zip and extract all the files into

  • Windows: C:Program Files (x86)SteamSteamAppscommonTeam Fortress 2tfcfg
  • OSX: Volume/Users/~username/Library/Application Support/Steam/SteamApps/common/team fortress 2/tf/cfg/
  • Linux: ~/.local/share/Steam/steamapps/common/Team Fortress 2/tf/custom/

You can delete README.md though as it serves no function in game.
Also make sure you have no scripts in Team Fortress 2tfcfg that have the same name as these.You should update it regularly, and scan through the README.md to see if I have added something.

Maps

As you can see, I have a few aliasses that start up maps. You can only use them if you've downloaded the maps. It is optional, you don't have to download them.Those maps are

  • tr_walkway_rc2
  • tr_aim
  • tr_aim_practice

Keybinds

All classes: (Some classes may overwrite these)

High frequency buttons:

Button(s)FunctionExtras
W A S DRegular movementI have added a null-movement script.
SPACEJumps + crouchesThis button jumps and crouches at the same time. Still crouches when you hold the spacebar.
CTRLCrouches

Mouse:

Button(s)FunctionExtras
Mouse 1AttacksJust the same as default
Mouse 2Uses attack 2E.g. equipping an invisi-watch, or zooming in as sniper.
Mousewheel UpPrimary weaponEquips the primary weapon. NOTE: Some classes overwrite this.
Mousewheel DownSecondary weaponEquips the secondary weapon. NOTE: Some classes overwrite this.
Mousewheel Click (Mouse 3)MeleeEquips the melee weapon and keeps swinging it until you let go if it. It will still be equipped. NOTE: Some classes overwrite this.

Special Keys:

Button(s)FunctionExtras
ECall for medicI shouldn't have to explain this.
ALTCall for spyJust calls out that there is a spy.
FInspectInspects the player aimed at, or shows an animation of your current reskin weapon.
RReload and disguise teamUse this to manually reload, or change the disguise team as a spy.
SHIFTUsed for class-switching and voice commandsIf you hold shift, you can use voice commands and class switching. Some classes will add extra usages to this button.
Shift usage:

When shift is held down, these buttons will serve diffrent purposes than if shift hadn't been held down. When shift is released, all buttons will be bound to the previous binds again.
Also, some classes will make use of shift. It'll switch what a button does.

Button(s)FunctionExtras
EYes! VoiceSays 'Yes!' with a voice command.
RNo! VoiceSays 'No!' with a voice command.
FThanks! VoiceSays 'Thanks!' with a voice command.
GNice shot! VoiceYou have to be nice somethimes.
QBattlecry voiceLook at enemies with your melee equipped to say something witty.
TTrade bindsThese will say your trade binds in chat. (in chat.cfg)
CNoob talkThis will say a noob line (from chat.cfg).
1 to 9Class switchingPress 1 - 9 to swich to the desired class. I advise you to use this and not the regular class swiching.

Low frequency buttons:

Most of these stayed the same.

Button(s)FunctionExtras
LDropitemDrops the intel/other stuff when carrying it.
MOpen loadoutGoes directly to the loadout of the class you're in.
NOpen backpackOpens your backpack.
XVoice menu 1Opens voice menu 1.
CVoice menu 2Opens voice menu 2.
VVoice menu 3Opens voice menu 3.
ZSpraySpray your spray.
TOpen chatOpens server chat.
YTeam chatOpens chat for your team to see only.
KDieYou kill yourself.
GTauntUses your taunt menu. Press twice to use the item taunt. (Or once if you have no other taunts equipped.)
,Change classChanges classes. But I advise you to use the SHIFT + 1-9 to change classes.
.Change teamChange teams.
JAccept connectPress this to accept if you have been asked to join a server (by a server).
HUseUse the item in your action slot.
UTauntkillPress this to use your classes tauntkill weapon and taunt.
TABShow scoreboardYou should know that screen by now.
ESCAPECancelRegular escape function.
PGDNFirst/Third person toggleToggles the first person world model and taunt. Just for fun.
`Developer consoleYou should be familiar with this, if you're on this page.
Voice chatUse your mic.
-Decline notification
=Accept notification
F1Vote option 1Usually vote yes in the tf2 voting system (kick, or next map)
F2Vote option 2Usually no ^
F3Demo startStart recording a demo.
Shift + F3Demo stopStop recording a demo.
F4Toggle readyUse this to toggle your ready state in MvM and other gamemodes.
F5Screenshot
F6Save replay
F7Fill in an abuse reportUse it when you spot a cheater. It is pretty self explanatory.
F8Bug-fix buttonIf it's buggy, or something disappeared. Note: this will most likely freese your game for more than 10 seconds. Could disconnect you from game.
F9-F12Choose between presets.Also use to quick respawn.
'Demo bookmarkIf you are recording a demo and want a bookmark, use this to bookmark.

Note: The demos will be stored in tfdemo_[class]. The [class] is the class thet you're playing. Also, if you make a bookmark, it'll say Bookmark: [Class].

Numpad voice commands:

Press these key on your numpad to send insults/taunts in chat. It'll automatically rebind them to a diffrent one.
First, select a catagory. 0, . or ENTER. And then use the 1-9 buttons.

Selection
Button(s)FunctionExtras
1-9ClassesUse these for selecting the class.
0 (INS)Enemies downPush this to use the 'enemy down' commands. It will write 'Enemy ... down' in team chat.
. (DEL)Enemy spyPush this to enable the spy commands. It will write 'Enemy spy disguised as ...' in team chat.
ENTEROtherPush this for other commands. They are listed below.

So after 0 (INS) and . (DEL), press 1-9 for the class.

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Other

These take place when the KP enter has been activated.

Button(s)FunctionExtras
1Sentry downLets your team know that a sentry is down.
2Teleporters downLets your team know that one or more teleporters are down.
3Everything downLets your team know the whole nest is down.
4Uber popSelect the class they popped on.
5Kritz popSelect the class they popped on.
6Quick fix popSelect the class they popped on.
7PushLet's all push (go in).
8Fall backWe need to fall back.

When you press 4 or 5 to show an uber pop, press 1-9 to show the class they've popped on.

Insulting/Joking
Button(s)FunctionExtras
/LMAOBOX SpamPush these for a LMAOBOX spam line. (You won't get vac'ed!)
*InsultsPush these when someone is mad. These are whole centances.
-JokesThese are just nice TF2 related jokes.

Examples:
If I'd press KP 0 (Enemy down commands) and then KP 4 (demoman), in the team chat 'Enemy demoman down!' will appear.
And if I'd press KP . (spy commands) and then KP 8 (sniper), then it will write 'Enemy spy disguised as sniper!' in team chat.
Or if I'd press KP ENTER (other commands) and then KP 5 and then KP_4, it will write 'They have popped kritz on the Demoman.' in team chat.

Class specific:

Scout:

Button(s)FunctionExtras
Mouse 4SandmanHold it to launch a sandman ball. Let it go to return to last selected weapon.
QDispenser here!Press this to use the 'Need a dispenser here!' voice command.
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Soldier:

Button(s)FunctionExtras

Pyro:

Button(s)FunctionExtras
Mouse 2AirblastIt'll switch to your flamethrower and airblast.
SHIFT + Mouse 2Flare airblastSwaps to the flare gun after you ariblast.
Mouse 4Viewmodel offClick this to turn the flamethrower viewmodel (and flames) on/off.

Demoman:

Button(s)FunctionExtras

Heavy:

Button(s)FunctionExtras
Mouse 4Throw sandvichHold it to throw the sandvich (on the ground or to a player) and let go if it's thrown.
Shift + Mouse 4Eat sandvichHold to eat sandvich. You can let go if you're eating.
QPootispowPress it. It will pootispow.
PPootis SpamSpam it while in spawn to keep saying pootis.

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Engineer:

Button(s)FunctionExtras
QFastbuild SentryQuickly builds a sentry. This will destroy you old sentry. Bug: It may fire your gun once accidentally. Switch to your melee first if you don't want to lose revenge crits.
MOUSE 4Build thingsPush this to use 1-4 to build equipment.

When you push mouse 4, the 1, 2, 3 and 4 keys will change into the building menu:

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  • 1 is for building a sentry.
  • 2 is for building a dispenser.
  • 3 is for building a teleporter entrance.
  • 4 is for building a teleporter exit.

When you have used a key. It will go back to being the default binds (1 for slot1 etc).

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Also, you will say 'Dammit!' every time you use left mouse button.

Medic:

Button(s)FunctionExtras
Mouse 2UberSwitches to medigun and ubers. Also writes it in team chat.
Mouse 4Fake uberYou will say the Uber Ready voice command while you say that it's fake in your team chat.
Shift + Mouse 4Mask uberPress this when you are at 98/99% ubercharge to suppress the voice comm.
QRadarHold this to see all your teammates.

Sniper:

Button(s)FunctionExtras

You will say 'nice shot!' every time you attack.

####Spy:

Tf2 Training Maps

Button(s)FunctionExtras
Mouse 1Attack
Mouse 2Secondary attack.Uses invisi watch or dead ringer. It will turn on the viewmodel if you have equpped the revolver. It will also turn the viewmodel off again after undeploying it if you still have the revolver equipped.
Mousewheel upEquip primaryEquips primary weapon and removes viewmodel. Using any other weapon will show the viewmodel again.
Mouswheel downEquip knife
Mouse 3Use the disguise menu.Use 'R' to swap between teams.
Mouse 4Sap-o-maticHold this to bring out your sapper and start sapping. Let go of it to return to your knife.
Shift + Mouse 4LastdisguiseUse this to disguise again, or change the weapon your disguise is holding.
QZoom scriptYou will zoom in (low FOV). Press it again to zoom out.
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Note: If the viewmodels are not being hidden, look at spy.cfg. I have explained there what lines to comment and uncomment (with //).

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Console Commands:

CommandMeaning
walkwayLoads the tr_walkway map and executes some commands to make it work.
aimSame as above, but then with the map tr_aim.
aim_trainingSame as above, but then with the map tr_aim_training.
comp_gSwitches to my comp graphics config.
good_gUses my good graphics config. Usually for playing pubs. This is the default one.
ultra_gSwtiches to the ultra graphics. Not advised unless you have a good pc.

Changing graphics, can (and will) freze your game. But only when changing to good or ultra.

Final words.

Feel free to edit this to your own liking. But please refer to me (and this page) if you will upload this code somewhere.Message me if you encounter any bugs, I'd be glad to help and fix it. You can also message me if you know any improvements.
Also, check out my youtube channel for some cool TF2 videos! (Mostly spy frags and fun related.)

P.S.

You can bind a lenny face to KP_PLUS (the plus on the numpad). It won't unbind it.